@Helvetosaur wrote:
I am not able to wrap my head around setting up a shear transformation...
The xform wants a base plane and 3 "scale" vectors... Base plane, OK, but how do the scale vectors work?
Let's say I want to take a simple cube with the lower left corner at the World origin, and shear it over 45° along the +Y axis (looking at it in right view, that would be a shear angle of -45° if one used the shear command)... I've tried a few things, but I cannot figure out how to set this up yet... I can manage to scale along one or more axes, but not shear over... Do I have to somehow align the base plane to the shear axis?
Thanks, --Mitch
Posts: 8
Participants: 4