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Trying to understand parameters for Shear transformation

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@Helvetosaur wrote:

I am not able to wrap my head around setting up a shear transformation...

The xform wants a base plane and 3 "scale" vectors... Base plane, OK, but how do the scale vectors work?

Let's say I want to take a simple cube with the lower left corner at the World origin, and shear it over 45° along the +Y axis (looking at it in right view, that would be a shear angle of -45° if one used the shear command)... I've tried a few things, but I cannot figure out how to set this up yet... I can manage to scale along one or more axes, but not shear over... Do I have to somehow align the base plane to the shear axis?

Thanks, --Mitch

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