@RIL wrote:
So I manipulated a mesh by moving some vertices around, but in doing so I accidently move also vertices that belongs to “creases”, or would you call it edges?
Anyway, how do I identify such edges/creases using RhinoCommon/GrassHopper) that must not be moved in order to preserve the geometry (term: topology?)
Fig.1. The dent along the box edge - no good, no good.
// Rolf
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