@Dani_Abalde wrote:
MeshFaceList.DeleteFaces also deletes vertices, however the SDK says it maintains the rest of the geometry:
“Removes a collection of faces from the mesh without affecting the remaining geometry.”
It seems to happen when a vertex loses all its faces.
Since there is a method to remove unused vertices, this method shouldn’t change the topology in my place.private void RunScript(Mesh M, ref object A) { M.Faces.DeleteFaces(new int[]{10,8,6,4,2,0}); A = M; }DeleteFacesBug.gh (10.5 KB)
Please, fix that.
Thanks.
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