@krsnadas wrote:
Well, this is a little embarrassing but this piece of code for a tile render script seems to be acting bizarre. The problem seems to be within
MoveTarget. The function returns the correct value ofcenterin the first two while loops but in the third while loop, it returns the same value without adding adding distance to it. Why??def MoveTarget(current,direction,distance): if direction == 'Up': current.Z= current.Z + distance if direction == 'Left': current.X= current.X - distance if direction == 'Down': current.Z= current.Z - distance if direction == 'Right': current.X= current.X + distance return Rhino.Geometry.Point3d(X, Y, Z) #Move left until the left edge exceeds bb left (X) while pt[0].X > bb[0].X: center= MoveTarget(center, 'Left', horizontal) rs.ViewTarget('Front',center) #Move up until the top edge exceeds bb top (Z) while pt[2].Z < bb[4].Z: center= MoveTarget(center, 'Up', vertical) rs.ViewTarget('Front', center) while pt[2].Z > bb[0].Z: #Move right and count until right edge exceeds bb right while pt[0].X < bb[1].X: center= MoveTarget(center, 'Right', horizontal) rs.ViewTarget('Front', center)
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