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Possible define an image and assign to a material?

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@Holo wrote:

Hi guys,
is it possible for me to define an image (from scratch, pixle by pixle) and assign that as a texture to a material?

I was thinking in the same way an image file can be embedded into Rhino that maybe we could have “virtual” image files too.

I would need this to make a “terrain shader” and I would prefer not to generate a png/bmp/jpeg and save it next to the Rhino file.

Thanks!

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