@Helvetosaur wrote:
Is there any function or an easy way to "reverse-engineer" a bitmask such as used in Rhino's object types?
For example take the number 60 and decode it into 4+8+16+32?
Thanks, --Mitch
Posts: 4
Participants: 2
@Helvetosaur wrote:
Is there any function or an easy way to "reverse-engineer" a bitmask such as used in Rhino's object types?
For example take the number 60 and decode it into 4+8+16+32?
Thanks, --Mitch
Posts: 4
Participants: 2