Quantcast
Channel: Scripting - McNeel Forum
Viewing all articles
Browse latest Browse all 5800

Why does this mesh needs rebuilding? And how in Python?

$
0
0

@Holo wrote:

Hi guys, I have a scritp that builds simple roads on mesh terrains:

But the road looks bumpy until I run the “RebuildMesh” command, and then it looks like this:

What I do:
start with a mesh, pick a curve, coerce a mesh in Python and adjust vertice data according to the curve and then replace the original mesh with the altered version.

So how can I automatically get a smooth LOOKING road?
It already IS smooth, it just doesn’t look like it and unwelding and rewelding doesn’t help, and neither does recalculating mesh normals :confused:

Thanks for any help.

Posts: 6

Participants: 3

Read full topic


Viewing all articles
Browse latest Browse all 5800

Trending Articles