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The same script works in Rhino Python Editor yet not in GhPython Component

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Hello!
A Rhino/GH frequent user but python newbie here :slight_smile:

was working on a Python script that could fix broken text objects(for example one text object “33.6” breaks into two objects “33” & “6”; the script is trying to fix it) in Rhino, it worked perfectly in Rhino Python Editor, but when I was trying to transfer the same code to GhPython Component (the reason why I do this is that I would like to use Human UI in GH to make the workflow more smooth ), some error occurred and I can’t find out why.

Here is a screen shot, it seems that the TextObjectPoint() & TextObjectText() methods are returning correct value in Rhino Python Editor but returning “none” value in GhPython:

and here is my complete script which works perfectly (a bit slow though) in Rhino Python Editor but not in GhPython Component:

python
import rhinoscriptsyntax as rs

def fixbrokentext():
    
    T01 = rs.GetObjects("Pick broken text",512,True,True,True)

    VL_f = []
    PL_f = []

    VL_i = []
    PL_i = []

    VL_t = []
    PL_t = []

    count = 0
    for i in T01:
        ID = T01[count]
        P00 = rs.TextObjectPoint(ID)
        V00 = rs.TextObjectText(ID)
        
        st = str(V00)
        
        if "," in st :
            V00 = V00.replace(",",".")
            VL_t.append(V00)
            PL_t.append(P00)
        elif float(st)<10:
            VL_f.append(V00)
            PL_f.append(P00)
        else:
            VL_i.append(V00)
            PL_i.append(P00)
        
        count += 1
        
    t = len(PL_i)
    for i in range(0,t):
        P = PL_i[i]
        Inx = rs.PointArrayClosestPoint(PL_f,P)
        F = float(VL_f[Inx])
        T = int(VL_i[i]) + F/10
        rs.AddText(T,PL_i[i],1.0)
    
    s = len(VL_t)
    for i in range(0,s):
        rs.AddText(VL_t[i],PL_t[i],1.0)
        

fixbrokentext()

Any ideas on how to make the script work also in GhPython Component?

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