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MeshClosestPoint - Minimal 3d shape with tolerance - Virtual point cloud of 3d shape

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Hi,
Has anyone studied the possibility to produce more detailed simple model than BoundingBox or MinimalBoundingBox? I wonder if there’s a way to find the closest points in 3d point array with parametric tolerance / point distance to find outer limits of simplified 3d shape?

If you use ReduceMesh, then it will ultimately lose some of the polygon connections and alter the outer limits of the original 3d shape. This idea would be 3D point array bounding shape type of solution without losing the original outer limits.

I think the point array for the 3d coordinates will not be an issue, but how to draw that shape in 3d? It’s basically a virtual point cloud of the original shape :slight_smile: So, any suggestions and ideas? Or hint if there’s a ready solution already to be found?

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