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Add mesh to document even if invalid

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In the process of creating/repairing meshes, at some point Mesh.MatchEdges() can produce an invalid mesh. If this happens, trying to add it to the document via scriptcontext.doc.Objects.AddMesh(mesh) fails.

If I add the mesh to the document before MatchEdges() and then run the Rhino command MatchMeshEdges on it, it produces the bad object as well - but at least I have it in the document and can do something with it. Any way to get an invalid mesh added to the document via RhinoCommon?

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