@lawrenceyy wrote:
I've been doing some research into mimicking the logic found here and here to create stippled distribution via grasshopper+python. I've been able to script the logic, but am finding that the execution time to be way too long. I'm not sure what kind of times the authors of the research were getting, but I am hoping to make mine faster.
A lot of the operations in the script are related to solving for the distance between two points. Currently I am using rhinocommon's Rhino.Geometry.Point3d.DistanceTo( ). Would it be faster to solve it mathematically? Previously, I've been told that you can add and subtract points like numbers. I'm just wondering if going through rhinocommon is adding anything to the time. I have found that ghpythonlib.component operations seem to take longer to execute relative to rhinocommon, which is why I avoid using them and why I am posing this question to bypass rhinocommon.
Out of curiosity, has anyone else created a good stippling script?
Example from research authors:
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