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RhinoCommmon Intersect.Intersection function question

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@Helvetosaur wrote:

All of the Rhino.Geometry.Intersect.Intersection... methods (such as BrepBrep, BrepSurface, etc) seem to return True even if there is no intersection found... Wouldn't it be more useful if it returned False if there were no intersections? Right now it looks like I have to check both the list of possible curves and possible points to see if they are empty in order to determine if there was an intersection or not... Or am I missing something dumb here...

--Mitch

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