Hey @wim,
In my opinion, you added some extremely useful commands here, thank you!
Do these actually make use of ObjectAttributes.ViewportId under the hood?
I was testing with that functionality (via Rhinocommon) before and thought it would open up so many possibilities if the system allowed an object to show up in multiple Viewports as well, not just a single one. I tried a comma deliminated list of Ids in ObjectAttributes.ViewportId but unfortunately that didn’t work…
One would be really free to setup different viewports with different combinations of objects - which now is a bit limited as one object can only show up in one certain viewport.
Do you think the existing functionality could be extended in such a way? Or could you maybe forward me to someone to talk to about this idea?
Maybe an inverted functionality would be useful as well - a list of Viewports in which the objects should stay hidden.. That would open up all possibilities of filtering objects in certain viewports.
Very interested to hear what you think about these ideas! Thank you!
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