@wes_mcgee_3d wrote:
Seems a common question in linear algebra circles, but having trouble getting a working solution. Anyone have a rhinocommon approach to solving this? Most approaches are least squares fit and I haven't found a good one(my matlab's a little rusty). In my case I have 4 planes, and the "lines" are actually the normal vectors, but its the same problem. Also can think of it as the best fit intersection of the lines.
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