@MarcusStrube wrote:
I am trying to write a script that makes texture mapping and creating books faster.
What I have so far is a script that:
- makes me 'draw' a PictureFrame with a book's cover (the size is used for the model created)
- makes me specify two points on the PictureFrame to calculate the width of the book's back.
- creates a (for now) very simple model that looks like a box and has two parts: cover and pages.
Then I need to manually always do the same:
- Select the cover
- 'Unwrap' it without choosing seams
- open UV Editor
- draw a rectangle exactly on top of the PictureFrame's edge
- rotate the mesh 90° CCW
- move bottom left of mesh to bottom left of PictureFrame
- Scale1d to top left point of PictureFrame
- Scale1d to bottom right point of PictureFrame
- click apply
Then, when the PictureFrame is applied as material, the cover looks good.
That is a lot faster than before, but can the manual unwrapping part perhaps be scripted, too? I mean, even if 'Unwrap' is not accessible using RC, the final mesh always has 8 vertices (on the PictureFrame's edge), 6 triangles, and the PictureFrame's size. So, I just need to make the object believe it was unwrapped and pass it a mesh?! Is that possible? MeanFromTheRaw.zip (923.0 KB)
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