@wynott wrote:
I am starting to daydream about a script that swaps out block instances for low-detail, perhaps already meshed, equivalents or vice versa back to the OG NURBS version.
Logic would be something like
step through all the objects in the scene
is it a linked block? if yes
does it's name contain a code like starting with hi- (etc.) if yes
get it's path and look for same name but with lo- or whatever. if fount then
swap the paths
nextOne initial question... I can see how to get the block's path... but nothing about changing it? Do I have to delete the block definition and insert the replacement as a new definition? Would I then lose all the instances? Need some help on the logic before I dig into this.
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